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Welcome to Ephinea

Hello and welcome to Ephinea, our Phantasy Star Online: Blue Burst private server. We’re a group of fans trying to recreate the classic PSOBB experience, and building around that core with new content and features.

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Latest Updates -

Ephinea Social Media pages

Hey, guys and girls, we have two Ephinea Social Media pages we would like to point your gaze to.

The first is the PSOBB Ephinea Community page on Facebook, you can reach it at This page is ran by NDW and UNO out of the kindness of their hearts, so please check it out and give it a like!

The second is the PSOBB Ephinea Twitter page, ran by Matt and NDW. You can reach it at If you love Ephinea and want to show your support, be sure to follow it!

Thanks for playing and being a part of the Ephinea PSO community!

Posted May 23rd, 2016, 16:03 (UTC) by Sodaboy (0)


Quest Log Update

This is more of things that have happened overtime because I forgot to announce things.

- Paganini in Gallon's Shop now has an item menu when exchanging your Photon Drops instead of his haggling/bartering antics.

The items displayed will vary on the amount of Photon Drops you have. If you have 1-19 Photon Drops, he'll show items for 1 Photon Drop only, if you have 20-49 Photon Drops, he'll show items for 20 Photon Drops only, etc. (so you will not be able to buy a Red Barrier for 50 Photon Drops)

Paganini will still take all your PDs on trade, the system has not changed other than being able to pick the item you want now.

- Camera switches have been added for the Endless Nightmare, Phantasmal World and War of Limits quests.

Before the warp to the final rooms, there will be a button you can stand on to stop the camera angle changing in the last room. When you step on the button, there will be a pop-up window to notify you that the camera angle change will be disabled. Step on it again to enable the camera angle change.

* Currently not in the JP language quests, I will patch this in later.

- Point of Disaster should no longer crash in sandpit room of Desert 3. If it still does, let me know.

- "The Twisted Towers" by Aleron Ives has been added to Episode 2 > Tower quests. The Super Hard NPC originally on GC has been removed (since it dun werk on BB).

- Wrath of Forest and Path to Salvation removed due to balance issues (but this is long gone...)

If there are any issues or suggestions, don't hesitate to let me (Matt) know.

Posted May 21st, 2016, 23:28 (UTC) by Matt (3)


Ephinea VOIP Beta!

We've got an exciting new feature for you guys and gals to test out on Ephinea. We would like to introduce... integrated VOIP into PSO!

We're not quite ready to make this "official" yet, we want to test it out more but also need to add configuration options into the launcher for it, but if you ever wanted to have seamless voice chat integration with PSO without having to launch TeamSpeak, Discord, etc., Well, now's your chance!

If you're willing to test out, download and place it into your EphineaPSO folder.

While you are testing, be sure to launch the game from PsoBB.exe and not online.exe during your testing. The reason I say this is because if you launch with online.exe, you will get your beta DLL overwritten with the non-VOIP DLL.

In the beta, VOIP is enabled in all lobbies by default, though you can configure it some what using the registry.

The DLL supports 4 keys at the moment, their presence located in HKEY_CURRENT_USER\SOFTWARE\SonicTeam\PSOBB\Ephinea. The keys are:

VOIP_ON, a DWORD value, can be 0 or 1 for VOIP ability on or off in the client.

VOIP_PTT, a DWORD value, can be 0 or 1 to use Push-to-Talk. If VOIP_PTT is 0 and VOIP_ON is 1, your client will auotmatically record when your input level reachs a certain value.

VOIP_PTT_KEY, a DWORD value, which can be a any of the Virtual Key Codes listed at:

If VOIP_PTT is on and VOIP_PTT_KEY is not set, the default Push-to-Talk key is "T" on the keyboard.

VOIP_MINLEVEL - Sets the sensitivity for auto recording. This value can be anywhere from 0 to 100. The default value is 5 when no value is present.

Example of how registry entries can look at:

After testing, all of this will be configurable in the launcher, as well as the minimum level for automatic recording. But, for the beta, this is all that is configurable and it's all through the registry.

Also note that the DLL currently ALWAYS USES YOUR DEFAULT RECORDING DEVICE *not* THE DEFAULT COMMUNICATIONS DEVICE. The device you use will be configurable in the launcher later.

There are also a number of new ship commands that go along with the DLL. They are:

/leavechat - Leaves the current lobby's voice chat.

/joinchat - Joins the current lobby's voice chat.

/muteuser x - Temporarily mutes a user using their guild card number. The user will be unmuted when /unmuteuser is used or you switch lobbies.

/unmuteuser x - Temporarily unmutes a user using their guild card number. The user will be muted again when you switch lobbies *if* they are on your guild card block list.

/listuser - Lists current users in a game along with their guild card number. Does not work in the lobby. (Use TAB to check guildcard numbers of players in the lobby.)

Would love feedback on this feature!

Thanks and enjoy!

P.S. The new DLL also enables the rare drop sound to play even when you have BGM off.

Posted May 16th, 2016, 00:35 (UTC) by Sodaboy (19)


Fodra network modifications

Update: Finished.

I've been advised to make some network settings modifications to the Fodra server by my host. I will be making these changes at 20:30 UTC (13:30 PDT, 16:30 EDT). You will have to move to another ship to avoid disconnection before that time.

Thanks and apologies for the inconvenience.

Posted May 14th, 2016, 19:16 (UTC) by Sodaboy (1)


Uplink problem

A few minutes ago there was a problem with the uplink at our provider which caused a mass disconnection. I received the following message from nfoservers,

[quote]Most of our upstream transit links went offline suddenly at approximately 11:00pm CDT, causing an outage for some clients for a period of time until it was rerouted. Traffic is currently traversing alternate links. We are continuing to investigate what happened and how it can be resolved.[/quote]

Apologies for any inconvenience this may have caused anyone.

Posted May 12th, 2016, 04:22 (UTC) by Sodaboy (2)


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