Vanilla PSO, with sprinkles!

Welcome to Ephinea

Hello and welcome to Ephinea, our Phantasy Star Online: Blue Burst private server. We’re a group of fans trying to recreate the classic PSOBB experience, and building around that core with new content and features.

Getting Started

Are you new to Phantasy Star Online?

CHECK OUT OUR BEGINNER'S GUIDE TO PSO

Or you're already an expert hunter?

FIND OUT WHAT MAKES EPHINEA SPECIAL

Recent forum activity



Latest Updates -

Server maintenance complete for March 24th, 2019

Maintenance has completed for March 24th, 2019.

The following changes have been made to the game:

- New Maximum Attack 4th Stage -R- quest for Episode 2 added to Fodra by @Matt! Please feel free to run and test it. Report any issues here: https://www.pioneer2.net/community/threads/open-beta-test-maximum-attack-4th-stage-r-series.13822/

The Episode 2 quest is an addition to the Episode 1 quest, which was added earlier. Episode 4 to come at a later date!
- Possibly avoided a crash caused by the DLL during a memory check while bursting.
- Gave Ba Boota his fast Foie back in Anguish.
- Gave Dark Falz his faster Megid back in Anguish.
- Added some new commands for people who like to Time Attack.

/starttimer x - Immediately starts a simple timer. "x" is an optional seconds parameter and, if provided, the timer will count down from x seconds to 0 instead of counting up from 0.

/freezetimer - Freezes the currently displayed timer. Once a timer is frozen, it cannot be unfrozen.

/killtimer - Destroys the currently displayed timer.

/revealtimer - Reveals an accidentally hidden timer.

/registertimer x,y,z - Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.

/zonetimer x,y,z,r - Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.

Example of use for Phantasmal World #4. At the counter, before starting the quest, type /zonetimer 0,17,30,245

This will create a zone timer that counts up, starting right after the Amulet is received from Natasha. Once the final enemy is defeated, the timer will automatically freeze.

Parameters passed to this command are 0, to count up, 17 for West Tower, 30 for the final room, 245 for the register set when the Amulet is received.

If you want times to be better sync'd for everyone in the group, I suggest using a register that is set at the same time on all clients or, better yet, a sync_register register. In PW4, using register 60 would be close enough as that register is set for the player positioning but BEFORE talking to Natasha.

Not sure which registers, floors and room IDs to use? Pop open the quest in QEdit and either look at the script or tick the "Show room ID" for guidance. In a good number of existing quests that do not have timers, you can look for the OPcode if_zone_clear to see what floor and room ID they check for the final rooms.

Though, some quests use chk_ene_num, which is currently not supported as an automatic trigger. I'd simply recommend putting a /starttimer and /freezetimer on a keyboard shortcut for that.

Thank you for playing on Ephinea!


Posted Mar 24th, 2019, 13:17 (UTC) by Sodaboy (3)

 

Server maintenance complete for March 22nd, 2019

Server maintenance completed for March 22nd, 2019.

The following changes were made to the game:

- No longer prompts for an Anguish level when creating a game that is not Ultimate difficulty.
- Box rare item rate is always fixed at 100%. The rare rate displayed in-game only affects monsters.
- The PSO2 drop system will no longer disable drops by shared IP address, only shared computer hardware.
- White Day theme taken down.
- Update: Reissue same DLL version to fixed name alignment issue on Congratulations screen due to some test code I left in.

Thank you for playing on Ephinea!


Posted Mar 22nd, 2019, 01:40 (UTC) by Sodaboy (1)

 

Server maintenance concluded for March 18th, 2019

Server maintenance has concluded for March 18th, 2019.

The following changes were made to the game:

- Anguish levels are now shown in the difficulty area of the block game list.
(view attachment)
- Monster attack tech level no longer scales up in Anguish levels, tech damage still does.
- Fixed some minor bugs in the ship software.
- Fixed De Rol Le and Barba Ray's HP bars. (As of Ephinea v1110.)
- Reduced HP, LCK, ESP and Movement scaling for Anguish levels.

Thank you for playing on Ephinea!


Posted Mar 18th, 2019, 04:21 (UTC) by Sodaboy (3)

 

DLL update for March 17th, 2019

Small DLL update to Ephinea v1106.

With this version, at startup, if a file named mapitem.txt exists in the same folder as ephinea.dll, the DLL will read this file and it's definitions of custom items and colors for the mini map.

Each line of mapitem.txt consists of two values separated by a comma. The first value is the hex value of a PSO item, the second value is an HTML style color. (RRGGBB)

For items in this file, please swap the first and last hex digit from what is normally known.

I've attached an example mapitem.txt file which highlights grinders and materials with the green box color.

In this example file, the first item is a Monogrinder (030A00, but written as 000A03) with a green box. (0AFF0A)

Enjoy!


Posted Mar 17th, 2019, 21:59 (UTC) by Sodaboy (3)

 

Small update for March 16th, 2019

The following changes were made to the game:

- Released new client DLL to fix a crashing problem with Garanz' missles and mine after he is already dead.
- Added a new quest called "MA4-Mix", by Aura, to all 3 ships. You can find it under the Maximum Attack category in Episode 1.
- Skip dialog option added to "MA4-Mix" and "The Missing Maracas".
- Increased the amount of experience received for Anguish levels.

Thank you for playing on Ephinea!


Posted Mar 16th, 2019, 04:04 (UTC) by Sodaboy (0)

 

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